TowerLand app for iPhone and iPad


4.6 ( 4246 ratings )
Games Role Playing Board
Developer: Jury Shortki
0.99 USD
Current version: 2.0, last update: 7 years ago
First release : 03 Jul 2009
App size: 9.65 Mb

In order to become a Higher Spheres University student every
challenger has to show his skills in a special card game, which requires to think wisely, to benefit from natural and magic forces and to see opponents weaknesses. Battle Mages liked this game so much that for their fights they changed battle sticks for cards.

The dusty University archives store separate fragments of the Shortkis diary describing the lost world completely ruled by magical towers. The most advanced graduates of the battle ontology chair endeavor to conquer the Land of Towers. Well now its your turn!

* simple game mechanics where playing one card after another one has to lift its tower skyhigh or to precipitate the opponents tower to the ground. But you can achieve significant victories only taking specifics of cards and of their creation into account;
* a vast map of magical towers, plan the strategy of conquering;
* a lot of valuable medals and awards to improve your abilities;
* special quests with special awards for their completion;
* the cunning Lord standing in your way;
* the mystery of the Land of Towers from the Shortkis diary
are waiting for you.

* * *

"It has a compelling, strategic overworld element, combined with tactical battles, achievements, alternate win conditions, upgrades, and a beautifully rich and thematic world." — djflippy, Senior Member of touchArcade forum.

"Basically if you play Strongholds and want more depth in the battles and a more strategic long-term campaign mode... then you will LOVE this game. Ive been playing non-stop personally." — writingsama, Senior Member of touchArcade forum.

"Its definitely a great game, and Im still figuring out nuances of the gameplay. Believe me, this will not be a game that you can just zip through in a few hours." — Big Albie, Senior Member of touchArcade forum.

* * *

Pros and cons of TowerLand app for iPhone and iPad

TowerLand app good for

Like Strongholds, but much more longevity. Ive poured more than 15 hours in now... Passed C and am on M. It gets hard but its still fun!
This is definitely a fun game - similar to Strongholds, but with a lot more depth/breadth - a campaign, purchasable upgrades (or something - not quite sure what they are yet), and achievements. Graphics are nice, though a very different style from Strongholds (these are more artsy looking). There are two main issues with the game though - one, the English isnt perfect, so trying to understand the intricacies of gameplay (especially how the cards work) is somewhat difficult. And two, theres not enough audio. Very few sound effects and no music (and you cant play your ipod music with it) - makes the game have somewhat of a dull feel to it. I think people/devs underestimate how much audio can really add to a game. There needs to be sound effects for building up your tower/wall and for tearing down your opponents tower/wall (maybe for other things too, but at least for these actions), and of course it needs music. If the English/instructions/game info and audio are improved, Id probably raise this to 5 stars. Actually some extra animations might be nice too - for when you build or destroy towers/walls or increase/decrease resources/sources - the simple raising/lowering of the tower/wall is ok, but its just that - simple. In any case, fun game, but just needs a few extra bits to push it over the top. Definitely worth the $1 intro price though.
This game is, like Strongholds, based on the now classic PC game, Arcomage. While using the concepts of Arcomage as its base, TowerLand takes off in a number of fun ways with an extensive campaign, achievements, skills, ranking, and a clever Rock Paper Scissors element. Even cooler are some of the aspects going on under the hood like how the game will auto-adjust its difficulty according to how well the player is doing. What I like even more than merely the games auto-adjusting difficulty is that not only would poor play mean weaker opponents for you but these weaker opponents are worth less experience for the player so that if somebody wanted to "game the system" for an easier campaign theyd never achieve the ranking of the player completing the more difficult version of the campaign.
I wasnt expecting much, but this game is actually pretty great. There are some major translation issues that make the instructions hard to decipher, but its fairly easy to figure out for yourself. I love the graphics on the main screen. Nice attention to detail. All in all, its an interesting card game with a twist.
Took me a while to catch on at first (what the symbols on each card meant) but once I got the hang of it, its pretty fun!
I found myself drawn to playing this game the most in the last couple of days. Its challenging, and well designed, with subtle effects on the performance of cards by the nature of the playing field. Things Id like to see in future versions or sequels: Online multiplayer, deck creation. A hidden gem of a game.

Some bad moments

You should have mentioned that it does NOT wort on 2.2 2G phones. I payed for nothing :-(
Good game but is very repetetive. Also, way too much of the gameplay is left to chance and winning or losing feels like pure luck. There are some bugs too, like when it lowered my experience even though I won a close battle. I would love to give the game the five stars it deserves if these core issues can be addressed. Otherwise a great game.
I found the game very repetitive and boring. After few games I couldnt find much of the strategy, play usually goes by the luck. In conclusion instead of intrigue puzzle, I felt that I’m pushing some random buttons.
For this game you work your way through a tree-like map of towers, challenging each one until you win against all of them. Then, the rules change a bit and you play the same tree over again. Through these two phases it was fun. Then you play through the same tree again, and this time the numbers on the cards indicating what it cost to play them and how much gain or damage they do become worthless. High impact cards have little effect when you play them, but quite a bit more when the AI does. Similarly, the cost to play them for you is the same as the cost for the AI, but the AI gains resources in addition to what should be awarded each turn. I am fine with the game getting tougher, but this is simply programming the AI to cheat.